About ten days ago, I have completed my UI Snacks project. For 365 days, I have done 1 illustration per day, every day. Thanks to all of you who have encouraged me throughout the year. It’s been a great experiment and I can recommend to everyone to try something similar yourself. For me, it’s time to start a brand new challenge: read a certain amount of pages in a book every day, each day.
Slowly but surely, I am approaching the half way stage of my UI Snacks project. While I am not happy with the overall quality of my work, I am happy with the way things are going in general. Here are my thoughts on the experiment:
- Creating something I can be proud of on a daily basis has always been a struggle of mine and I most certainly am not satisfied with some of my illustrations. However, I am doing my best within my personal time constraints.
- I am happy with the improved speed at which I can now put together an icon or an illustration—during 160 days, I have improved my speed considerably which is a great bonus.
- Improved Sketch skills are also a big plus—I’ve taken my Sketch app speed and efficiency to a higher level.
- Sometimes, I can use a UI snack, or part of it, in my commercial work, which can be quite handy.
- Clients appreciate the fact I am adding to my skillset.
- I can recommend the experiment to everyone—doing something like this can only be a good thing.
As a small present from me to you, here is my Goodies page. It currently holds two .sketch files which I tend to use in my work. I’ll update it with more goodies in the future.
It’s been a while since I wrote an article about common UX mistakes web designers make, but I failed to inform you, the reader. So here you go, the article is live on Toptal and it’s called Are All Trends Worth It? Top 5 Most Common UX Mistakes That Designers Make. The article expands on the subjects I wrote about here, on my blog, and goes into detail how the mistakes in question can be avoided. I hope you’ll enjoy the read. As always, feedback is more than welcome.
Love this quote from Stephen Anderson’s UX Design, Role-playing & Micromoments:
Good interaction design is about attending to every moment that passes between a person and the device (or system, or service) with which he or she is interacting.